mYouth2.0

Mobile,
Young,
Opportunity,
Unity,
Technology,
Help
Capacity Building

Project mYouth 2.0

Provide space for youth that are already in the field of new technologies to develop further their potentials and provide them new way of learning.
The new learning is personalized, learner centred, situated, collaborative, ubiquitous, and lifelong.

The focus of the project:
Potential of mobile apps development, Entrepreneurship
education, Small business and Start-ups.

Objectives
• Foster cooperation, exchange of knowledge and IT capacity
development, innovation and education between organizations;

• Create new tools that promote the acquisition and improvement of
new competences of youth workers in mobile application
development;

• Develop non-formal learning programs for coding,
entrepreneurship, business modeling and sustainable startups;

Support and facilitate young people integration in
the labor market with new ITC skills;
 Empower young people to contribute to a
sustainable development of their society;
 Promote and validate the best e-contents
developed by young individual’s trough worldwide
recognized competitions.

Target group
Direct target group
 youth between 13- 30 years old
 experience in coding and programming
 knowledge of business models for start-up
Beneficiaries
Youth around the globe using mobile technologies for communication and
interaction