SUBMISSION MATERIALS : Other than an article/report, is it necessary to submit other materials, such as PPT, video, design sketch, or development plan? 作品材料提交: 除了作參賽作品,是否需要提交其他材料,如PPT、視頻短片、設計草圖或發展計劃?
It not compulsory but preferably submit a video clip or presentation slides (eg. PPT). You may include design sketch, or development plan in your article/report or PPT or video clip, if you think fit. 沒有強制的,但最好剪輯短片或演示幻燈片 (例如 PPT)。 如果您認為合適,可以在作品或 PPT 或剪輯短片中包含設計草圖或發展計劃。
MULTIPLE SUBMISSION : Can an entry be submitted to compete in different categories? 單項作品多次提交:同一個參賽作品可以提交參加不同主題的比賽嗎?
In general, different categories have different focuses. If applicants have entry that may serve more than one category, they may consider to make multiple applications. In such case, focus on the content may be varied to fit the respective requirements despite design concepts and technology applications unchanged. 一般來說,不同的題目有不同的側重點。 如果申請人可能有適用於多個題目的作品,他們可能會考慮提出多個申請。 在這種情況下,儘管設計理念和技術應用沒有改變,但對內容的關注可能會有所不同以適應各題目的要求。
What is the maximum number of slides for PPT submission? 最多可以提交多少頁 PPT?
Maximum number of slides: 30 for Tertiary or above Stream; 22 for Secondary (Senior) Schools Stream; 18 for Secondary (Junior) Schools Stream and 12 for Primary Schools Stream 提交PPT頁數:大專或以上組 30頁;高中組 22頁;初中組18頁,小學組12頁
Do students submit softcopy through google forms only? Any hardcopy is required for submission? 學生只通過谷歌表格提交軟複本嗎? 提交時需要任何正本嗎?
Only need to submit softcopy through google form, no hardcopy is required. 只需要通過谷歌表格提交軟複本,不需要任何正本。
How will the judging be carried out, online or face-to-face? 評審將如何進行,在線還是面對面?
Physical presentation is required for Final judging. 最終評審需要現場演示作品。
Do students wear uniform for the judging (presentation)? 學生穿制服參加評審 (演示)嗎?
Not compulsory. 不是強制性的。
Is there any time restrictions on time on presentation? 演示有時間限制嗎?
There is a time limit set for each stream’s presentation. 每個組別的演示都有時間限制。
Can students bring set-ups with them? Can they wear uniform for the presentation? Can they put school names, students’ names on presentation slides? 學生可以攜帶設置嗎? 他們可以穿制服參加演示嗎? 他們可以將學校名稱、學生姓名放在演示幻燈片上嗎?
We will have set up for their presentation (e.g. in ppt or video). They don’t need to bring any set up and can put school names and students names on presentation slides. 我們將為他們的演示做準備(例如 ppt 或 視頻短片)。 他們不需要帶任何設置,就可以將學校名稱和學生姓名放在演示幻燈片上。
Can I submit application for my kids without going through their school? 我可以為我的孩子提交申請而不通過他們的學校嗎?
Certainly yes. Parents are also welcome to submit entries for their children. 當然可以。 也歡迎家長為孩子提交參賽作品。
My team consists of members from different grades. Which stream should we join for the competition? 我們的團隊成員來自不同年級。在比賽中,我們應該加入哪個組別?
To determine the appropriate stream for your team to join in the competition, you should identify the grade level of each team member. The stream you should apply through is based on the highest grade level of any member on your team. Please ensure to clearly state the grade level of each team member to determine the appropriate stream. 為確定你的團隊應該加入比賽的哪個組別,你應識別每個團隊成員所在的年級,並且通過最高年級的成員所在的組別來申請參賽。請確保清楚地說明每個團隊成員所在的年級,以確定適當的組別。
Are the following terms included in the definition of Information and Communication Technology (ICT)? 以下術語是與資訊與通信技術(ICT)相關?
Artificial Intelligence (AI) is a branch of computer science that deals with creating computer systems capable of mimicking, learning, and reasoning, exhibiting human-like intelligence. AI encompasses technologies such as machine learning, natural language processing, computer vision, and more. It is used for tasks such as data analysis, automation, intelligent decision-making, and more.人工智慧(AI)是電腦科學的一個分支,研究如何使電腦具備模仿、學習和推理等人類智慧特徵。 人工智慧涉及機器學習、自然語言處理、電腦視覺等技術,可用於資料分析、自動化、智慧決策等任務。
Art Tech refers to the intersection of art and technology. It encompasses the use of technology in the creation, exhibition, and distribution of artistic works. This can include digital art, interactive installations, virtual reality experiences, and various other forms of artistic expression that integrate technology. 藝術科技指的是藝術與技術的結合。 它涵蓋了在藝術作品的創作、展示和分發過程中應用技術的領域。 這可以包括數字藝術、互動裝置、虛擬現實體驗以及其他融合了技術的藝術表達形式。
ESG (Environmental, Social, and Governance) refers to a set of criteria that investors and organizations use to evaluate the environmental, social, and governance impact of a company or investment. In the realm of ICT, ESG considerations may involve assessing the sustainability practices of technology companies, evaluating their social impact, and ensuring strong corporate governance in the tech industry. ESG(環境、社會和治理)是指投資者和組織用來評估公司或投資的環境、社會和治理影響的一組標準。 在ICT領域,ESG的考慮因素可能涉及評估科技公司的可持續發展實踐、評估其社會影響,並確保科技行業具有良好的公司治理。
Metaverse refers to a virtual, interconnected digital space that is tightly integrated with the real world. It provides a multi-user, immersive environment where people can interact, create content, and engage in various activities. The metaverse often combines technologies such as virtual reality (VR), augmented reality (AR), and blockchain. 元宇宙指的是一個虛擬的、與現實世界相互連結的數位空間。 它提供了一個多用戶、沉浸式的環境,人們可以在其中互動、創造內容、進行商業活動等。 元宇宙常常與虛擬實境(VR)、擴增實境(AR)、區塊鏈等技術結合。
Web 3 is a part of ICT (Information and Communication Technology) as it represents the next evolution of the internet. It includes technologies like blockchain, DApps, smart contracts, and decentralized identity. Web 3 aims to create a user-centric, secure, and trustworthy digital environment, advancing the field of ICT. Web 3 是ICT(資訊與通訊技術)的一部分,因為它代表了互聯網的下一個演進階段。它包括區塊鏈、去中心化應用(DApps)、智能合約和去中心化身份等技術。Web 3 的目標是創建一個以用戶為中心、安全可信的數字環境,推進ICT領域的發展。